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Posted on Mar 26, 2016 in Original Article | 0 comments

Developing Mobile Apps for Physical Activity in Low Socioeconomic Status Youth

Kacie C.A. Blackman, PhD1,2, Jamie Zoellner, PhD, RD2,3, D. Scott McCrickard, PhD4, Judith Harlow, MS5, Woodrow W. Winchester III, PhD6, Jennie L. Hill, PhD2,3, Wen You, PhD7, Paul A. Estabrooks, PhD2,3,8

1Department of Preventive Medicine, University of Southern California Keck School of Medicine, Los Angeles, CA, USA; 2Department of Human Nutrition Foods, & Exercise, Virginia Tech, Blacksburg, VA, USA; 3Fralin Translational Obesity Research Center, Virginia Tech, Blacksburg, VA, USA; 4Department of Computer Science, Virginia Tech, Blacksburg, VA, USA; 5Department of Industrial & Systems Engineering, Virginia Tech, Blacksburg, VA, USA; 6Department of Systems & Industrial Engineering, Kennesaw State University, Kennesaw, GA, USA; 7Department of Agricultural & Applied Economics, Virginia Tech, Blacksburg, VA, USA; 8Department of Family Medicine, Virginia Tech Carilion Medical School, Roanoke, VA, USA

Corresponding Author: kblackma@usc.edu

Journal MTM 5:1:33–44, 2016

doi:10.7309/jmtm.5.1.6


Objective: The objective of the study was to implement a user-centred approach in the design and development of smartphone game-based applications (SGA) prototypes for PA promotion in adolescents, specifically from low SES families.

Aims: (1) Describe the development of smartphone game-based applications to promote physical activity in adolescents from primarily low socioeconomic status households. (2) Determine acceptability of initial prototypes.

Methods: This study implemented a user-centred approach including adolescent focus groups (n =3; 14 adolescents), parent interviews (n=7), and idea generation sessions (n=5; 80 participants) to develop and design smartphone applications as a persuasive technology for adolescents.

Results: Qualitative data demonstrated that adolescents identified smartphone features that would have the ability to have frequent opportunities for social networking and competition. The majority of parents had favourable perceptions of smartphone games for physical activity promotion. Furthermore, idea generating centred around sports and recreational games. A final set of games were developed into hand drawn and computer generated prototypes.

Conclusions: The study provides a framework for how to incorporate a user-centred approach in the design and prototype development of smartphone game-based applications, and indicates the feasibility of continued smartphone game-based applications development and effectiveness testing for promoting physical activity among low socioeconomic adolescents.


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Posted on Mar 26, 2016 in Original Article | 0 comments

Mobile screening to identify and follow-up with high Risk, HIV negative youth

Ian David Aronson, PhD1, Charles M. Cleland, PhD2, David C. Perlman, MD3, Sonali Rajan, EdD4, Wendy Sun, BA5, Christopher Ferraris, LMSW6, Jennifer Mayer6, David C. Ferris, MD6, Theodore C. Bania, MD, MS7

1National Development and Research Institutes, Inc., New York, NY, USA; 2Center for Drug Use and HIV Research (CDUHR), College of Nursing, New York University, New York, NY, USA; 3Icahn School of Medicine at Mount Sinai, Mount Sinai Beth Israel, New York, NY, USA; 4Department of Health and Behavior Studies, Teachers College, Columbia University, New York, NY, USA; 5Columbia University, New York, NY, USA; 6Institute for Advanced Medicine, Mt. Sinai Health System, New York, NY, USA; 7Ichan School of Medicine at Mount Sinai; Mount Sinai St. Luke’s; Mount Sinai West, New York, NY, USA

Corresponding Author: aronson.ian@gmail.com

Journal MTM 5:1:9–18, 2016

doi:10.7309/jmtm.5.1.3


Background: HIV prevalence remains disproportionately high among youth, especially among young men who have sex with men, young people with substance use disorders, and recently incarcerated youth. However, youth may not report behavioral risks because they fear stigma or legal consequences. While routine HIV screening programs have increased testing, current programs are not designed to identify, or provide prevention services to, high-risk patients who test HIV negative.

Aims: To examine the feasibility and preliminary efficacy of: a tablet-based screening designed to facilitate HIV risk reporting and testing among a sample of young urban emergency department (ED) patients; and a text message-based follow up protocol for patients who test HIV-negative and report increased behavioral risk.

Methods: 100 ED patients aged 18–24, who declined HIV tests offered at triage, completed a tablet-based intervention that included a risk screening, an educational video, and offered participants HIV tests. If patients accepted testing and reported increased risk, the tablets offered follow-up text messages.

Results: 30 participants accepted HIV tests following the intervention and 21 participants, identified by custom software as high-risk, agreed to receive text messages. Two thirds (66.7%) of text recipients responded to questions at week 6, more than half (57.1%) responded at week 8, one (4.76%) re-tested after week 12.

Conclusion: Results indicate our intervention provides a feasible way to facilitate risk reporting, increase HIV testing, and maintain ongoing contact with hard-to-reach youth via tablet computers and text messages.


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Posted on Oct 20, 2015 in Featured | 0 comments

Volume 4 Issue 3

The Editorial Board at the Journal of Mobile Technology in Medicine is proud to present Volume 4, Issue 3. Mobile technology in Medicine is a rapidly developing area, and we hope to continue accelerating research in the field. We look forward to your submissions for Issue 4.

Editorial

001 Virtual Environments in Modern Medicine
Chakrabarti, R., Perera, C.


Original Articles

002 Mobile Phone Use and Perspectives on Tailored Texting in Adults with Diabetes
Gatwood, J., Balkrishnan, R., Erickson, S.R., An, L.C., Piette, J.D., Farris, K.B.

013 Cell phone access among persons who inject drugs in Tijuana, BC, Mexico
Collins, K.M., Abramovitz, D., Meacham, M.C. Gonzalez-Zuniga, P.E., Patrick, K. Garfein, R.S.

020 Rest – An Innovative Rapid Eye Screening Test
Jan-Bond, C., Wee-Min, T. Hong-Kee, N., Zu-Quan, I., Khairy-Shamel, S.-T., Zunaina, E., Liza-Sharmini, A.-T.


Perspective Piece

026 The Potential Value of Virtual Environments (VEs) in Rehabilitation
Lehman, L.A.

032 Mobile Solutions For Physicians Shackled by Electronic Medical Records
Koll, J., Hansen G.


Case Reports

035 Mobile Virtual Reality for Ophthalmic Image Display and Diagnosis
Zheng, L.L., He, L., Yu, C.Q.

039 Android Smartphone as an Alternative to Operating Microscope Camera for Recording High Definition Surgical Videos: Setup and Results
S.K. Gupta, A. Kumar, A. Sharma, S. Agrawal, V. Katiyar

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Posted on Oct 14, 2015 in Case report | 2 comments

Mobile Virtual Reality for Ophthalmic Image Display and Diagnosis

Luo Luo Zheng, BS1, Lingmin He, MD, MS2, Charles Qian Yu, MD3,4

1New York Medical College, Westchester, NY; 2Wilmer Eye Institute, Johns Hopkins University, Baltimore, MD; 3Department of Ophthalmology, Weill Cornell Medical College, New York, NY; 4Illinois Eye and Ear Infirmary, University of Illinois Chicago, Chicago, IL

Corresponding author: charlesy@uic.edu

http://youtu.be/1hUOLwVTrXw

Supplemental Video 1: Video capture of virtual display showing rhegmatogenous retinal detachment. The clinician feels that he or she is within the eye.

Journal MTM 4:3:35–38, 2015

doi:10.7309/jmtm.4.3.7


We here present the use of mobile technology (Samsung Gear VR) in the field of ophthalmology for the display of retinal imaging and demonstrate its use in diagnosis of ocular pathology. In this study a trained retina specialist used the Samsung Gear VR device to view ten wide field photos of retinal pathology, generating a diagnosis for each photograph. Another ophthalmologist then reviewed the ten photos in the traditional manner on a computer. Their diagnoses were compared to the known diagnoses. There was 100% concordance between the device and the traditional method as well as the known diagnosis. The increased display size and realistic presentation of the virtual reality display have the potential to improve diagnosis of ocular disease.


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Posted on Oct 14, 2015 in Perspective Pieces | 0 comments

Mobile Solutions For Physicians Shackled by Electronic Medical Records

Jordan Koll1, Gregory Hansen, MD, MPH2

1Public Health Agency of Canada, Winnipeg, Manitoba, Canada; 2Department of Pediatrics, University of Manitoba, Winnipeg, Manitoba, Canada

Corresponding Author: Gregory.Hansen@umanitoba.ca

Journal MTM 4:3:32–34, 2015

doi:10.7309/jmtm.4.3.6


Within Health Delivery Organizations (HDOs), leaders, information technologists and privacy officers have been focused on the acquisition, implementation, and security of enterprise Electronic Medical Record (EMR) systems. Unfortunately the investment of money, human resources and time is at the expense of addressing daily physician workflow complexities. To optimize patient centered care, we must unshackled the physician from the EMR desktop and move them closer to the patient. For this reason, physicians should engage with key stakeholders to identify the financial, legal, administrative and human resource challenges of delivering efficient workflow solutions alongside the deployment of enterprise EMRs.

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